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In the previous battle options, we saw how reloading or terraforming will allow you to play without armour for a temporarily. The next battle options provide you a way to do that in an effective way too by disabling your armour.
My biggest issue with the trait system is the fact that the obvious ones are underused or not used. Of late 1v1 and 2v2 are more popular than 3v3 but that requires a trait, where 2v2 would not require a trait. Similarly, going a 1k with no traits later on is required, but what if you don't need that?
In low population and high population situations, players need to choose infestation as their free trait, or they can't join their friends in a game. In moderate and very high population situations, they'll be able to, unless they chose a trait that makes them unable to attack.
In any situation where your characters have power action, allowing you to move to an elevated place, or where you'll have characters with body armour or weapon proficiency, you can pick fire range as your free trait. It will lengthen the firing range of your weapons.
Likewise, terraforming, shooting at distant targets, and ambush are all good tactics that you can utilize, and all three are free traits that you can pick. Terraforming will drain a special resource, but players can choose to buy it back from the engineering corps or let it drain. d2c66b5586