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Firstly, I would point out the game's decent "Classic Mode", which is basically the real world with all the limitations of those days removed. You can play the full game, but no weapons, no doors and plenty of bugs. Like the base game, you must choose a side and what you're doing on that side is essentially a matter of choice and whether or not you want to help, hinder or just watch. It really does an admirable job of allowing you to feel like a cell for the duration without robbing you of control. And the transition is much smoother than the original, allowing you to be nicely in control and letting you keep your combo's weapon stats, skills and HP all while transitioning.
Thankfully, the new classic mode can also be used as the main mode, with all the changes implemented into the base game and you will get a cumulative experience of whatever you did before. The new starter level will be at level 30, since all rough fighting costs experience, so you will actually be able to fight bosses if you want to.
The game also incorporates some additional features from the base game but updates it, including loading times and loading screens at key moments, the chance of random encounter spawning, additional event spawning as well as permanent effects such as lengthening of the Blind Sting, reduced potion usage, no more awakening of the spirits in the interior of the world, and a reverse timer to everything. The darkness will also be returning, so you no longer have to pursue the sun in order to see. The era in which you play will also be further explored in the story mode, with the player starting in the catacombs of Seta and then moving to a world in which both Eorh and Ul'dah are active. You can also now talk to the other characters you meet during your journey, meaning there is an additionally story involved in this mode. d2c66b5586