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Counter-StrikeDeveloper(s)Valve CorporationPublisher(s)Valve CorporationSierra EntertainmentPlatform(s)Microsoft WindowsMac OS XLinuxRelease date(s)June 19, 1999 (beta)November 9, 2000 (mod)November 14, 2000 (retail)February 14, 2013 (Mac OS X, Linux)GenreFirst-person shooterMode(s)MultiplayerRating(s)ESRB: MatureELSPA: 15+OFLC: MA15+
Counter-Strike (also marketed as Half-Life: Counter-Strike) is a multiplayer first-person shooter initially created by Minh Le and Jess Cliffe as a mod for Half-Life. By the fifth beta, Valve Software started actively participating in the development and ultimately bought the rights to the game and offered the original developers jobs at the company which both of them accepted.
The fast-paced and team-oriented gameplay of Counter-Strike has stayed relatively the same throughout the years. In it, two teams, the Counter-Terrorists and the Terrorists, fight to complete an objective or eliminate the opposing team. Although basic, it is considered one of the most revolutionary online games of all time. The original Counter-Strike came exclusively with multiplayer, without computer-controlled players. Over time, however, several server-side modifications have added bots for in-game use and bots were officially introduced in its later successors, Counter-Strike (Xbox) and Counter-Strike: Condition Zero.
Counter-Strike has been praised worldwide for its highly competitive multiplayer. The decision to make the game multiplayer only roots back to its mod origins. Doing a single-player game would have entailed much more work as new models and AI code would have been needed for enemies as opposed to a multiplayer game which requires considerably less work.[1]
This scenario is the least popular of the three and only a single map, Oilrig, is featured in the latest release of the game. In this scenario a single player on the Counter-Terrorist team takes the role of a VIP that must make it to a VIP escape zone. Some maps feature only one escape zone while others feature multiple escape zones. The Terrorists have to take out the VIP and successfully eliminating the VIP will yield victory to the Terrorists. Both teams have a restricted arsenal of weapons available for purchase. Like in other scenarios, victory can also be attained by eliminating the opposing team.
Most of the information regarding the weapons themselves was sourced from the internet or from gun magazines.[6] Because limited information was available regarding some of the weapons, Minh Le had to guess how some weapons could have functioned when animating them and thus a few weapon models exhibit differences when compared to their real-world counterparts.[7]
Counter-Strike notably features left-handed weapon view models. These models were made as left-handed because the creator of these models and the main man behind Counter-Strike, Minh Le, is left-handed and thus preferred animating the weapons from that side.[8] The game features a possibility of changing the models to right-handed, but as the models are simply mirrored from their left-handed counterparts they sport some inaccuracies when compared to their real-world counterparts.
Counter-Strike features a number of different factions that are aligned either with the Counter-Terrorists or the Terrorists. The only difference between factions of the same side is the player model that will be visible to other players.
Player models for the Counter-Strike Beta had been created by Minh Le, however for the full release Valve Software stepped in to provide new player models because the old models were inefficient in terms of polygon count and texture sizes.[9] These models were created by Chuck Jones and Stephen Theodore.[10][11] In Counter-Strike 1.1 these models were enhanced with higher resolution textures and the C4 and the defusal kit were re-added to the player models.
With the release of Counter-Strike: Condition Zero 1.1 on April 28, 2004 it became possible for owners of Condition Zero to use the enhanced player models in this game. Previously, there used to be no direct way of disabling these upgraded models.[12] In the update issued on February 2, 2013 it was finally made possible to toggle these models at will via an Enable HD models if available checkbox.[13] Ticking this checkbox will also replace all models used from the original Half-Life, including the scientist model sometimes used for hostages, with their HD counterparts.
On August 31, 2000 it was announced that Counter-Strike would be released as a retail product in addition to also being available as a mod for Half-Life.[14] The decision to turn the game into a retail product was made as it was felt that a retail release would make the game more accessible.[15] Valve Software also wanted to see how the market would react to a multiplayer product that didn't require Half-Life.[15]
Naturally, the new version of the game would also feature new content. Three new weapons were modeled for the release by Minh Le. Also, all new player models were provided by Valve Software.[9] Maverick Developments was also contracted to produce a training map for the retail version of the game.[20]
Much like during the beta stages, various patches were released for the game after its full release. Since Valve was now involved, updates that needed substantial changes to the engine were also possible. This included the introduction of a brand new spectator mode in Counter-Strike 1.1, voice-over communications in Counter-Strike 1.3 and anti-cheating technology in Counter-Strike 1.4. On June 12, 2002 Counter-Strike 1.5 was released which was the final version of the game available as a separately downloadable patch before the game was transferred to Steam.
Perhaps in an effort to increase the value of the original retail edition, other Half-Life mods were included in the package. These were Half-Life Deathmatch, Half-Life: Opposing Force Capture the Flag, FireArms, Redemption, Wanted! and Team Fortress Classic. All of these mods with the exception of Redemption included only the multiplayer component. 153554b96e
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